Course Description

What would you do if a mysterious letter called you to a guarded mansion, a goblin camp, or a dungeon no one has ever mapped? What kind of hero would you be: the clever rogue, the stubborn barbarian, or the wizard who knows exactly one fire spell and isn’t afraid to use it? This two-session course brings middle schoolers into Dungeons & Dragons (D&D), the tabletop role-playing game where players and a Dungeon Master tell a story together, one choice and one roll of the dice at a time. The first session starts with what role-playing games are and how they work: the dice, the character sheet, and how rules and imagination fit together. Then students build their own characters from scratch, moving through each step as a group. They choose a background (who were you before the adventure began?), then a species, then a class. Along the way they learn how ability scores, skills, and checks turn an idea into a playable hero. By the end of the day, students will have formed adventuring parties and started imagining the quest ahead.

In the second session, the dice come out for real. Parties gather around a campfire, introduce their characters in their own voices, and set off on an adventure built from ideas they came up with the week before. It might be a rescue, a heist, or something no one saw coming. Along the way they’ll solve puzzles, talk their way through tricky encounters, and fight the occasional battle. They’ll also find that the best plans usually come from listening to one another and building on each other’s ideas. Experienced players are welcome, and students who are curious about being the Dungeon Master will get a chance to run the game for their peers, with support. Whether they are brand new to D&D or already on their tenth character, every student leaves with a finished character, a feel for how the game flows, and a sense of what it takes to tell a good story with other people.

Essential Questions

  • How does a story change when many people tell it together, and who gets to decide what happens next?
  • What makes someone a hero, a villain, or a good teammate in a world shaped by both choice and chance?
  • How do the rules of a game limit what we can do, and how can they also open up new possibilities?
  • What happens when we step into the perspective of a character who is very different from ourselves?
  • When a plan falls apart or the dice don’t go our way, how do we adapt, improvise, and keep the story going?
  • What does it take to be a good storyteller for other people, whether as a player or as the Dungeon Master?

Weekly Breakdown

Week 1 Session 1: Rolling Up a Hero

We start with the basics of role-playing games: what they are, how a Dungeon Master and players build a story together, and how the dice, the character sheet, and checks turn imagination into action. Then students build their characters from scratch, working through each step as a group. Everyone chooses a background first, then a race, then a class, and the instructor and TAs move between tables to help with questions and choices. We finish by forming adventuring parties and brainstorming what kind of quest might be waiting for them. 

Goal: every student leaves with a finished character sheet, a party to adventure with, and a clear picture of who their character is.

Week 2 Session 2: Into the Adventure

Parties gather around a campfire, introduce their characters in their own voices, and receive a quest shaped by the ideas they came up with in Session 1. Each party then sets out with a Dungeon Master, who may be the instructor, a TA, or an experienced student, and plays through puzzles, social encounters, and combat. Along the way they roll for actions, figure out what the dice mean for the story, and decide together what happens next. 

Goal: every student plays through a full mini-adventure from start to finish and understands how the game works well enough to keep playing on their own.

Instructor

Other Details

Cost

  • $250
    • 2 classes, 3 hour class

Location

Date & Time

  • Saturdays, December 5th & 12th 2026
  • 9:00am - 12:00pm

Refund and Transfer Deadlines

  • Full refund: Two weeks before classes start
  • 50% refund: One week before classes start
  • No refund: Less than one week before classes start